Campaign Themes ! (I love them)
-What is natural, anyway? Weβre in techno-magic future-land and we have been for some time. Druids as a class seem to be rooted (pun!) in with very agrarian interpretations of what βnatureβ is (Trees, deer, pastures). π€ Tank is alive, but is he natural? I think he thinks he is, but the world around him doesnβt seem to have that sorted out yet.
Mudmug is a puzzle for π€ Tank. Theyβre royalty and π€ Tank knows that higher status people treat him worse, but also theyβre an artificer, a lover of technology and magicβ¦like π€ Tank! Confusing! And the Druids of Ebrerron, what will they think of π€ Tank? Am I a being? Am I a vulnerable natural thing to be protected? Am I an aberration of nature that must be culled? Is π¦ Orryn natural? Oy.
-Techmology! Alex donβt think as a society weβre approaching our ever more impressive technology correctly and doggone it, Alex still wants to believe that thereβs enough time to fix it. Is Eberron doomed by its technology (and magic?)? Is it saved by it? Does the establishment have the wrong idea, but some people out in π Sharn have? Has the establishment figured it out, but now the old guard are trying to claw things back to the dark ages?
-From my little knowledge, πΊοΈ Eberron seems to be a setting where everyone thought the world was going to end, but then it didnβtβ¦now what? I think that doubly plays with π€ Tankas a Warforged, living beyond the life he was made for. Why do we do things anymore? What holds π Sharn together after the world ended and kept going? Do the thieves keep thieving? Do the hustlers keep hustling? Do the scientists keep sciencing? Why? Iβm in a party with two pirates who have been on adventures and escapades and one of them is trying to hook up with a police captain, and the other has a very interesting interpretation on how to make friends. Why would anyone do that? All I know is war.exe and mushroom.
-What does it mean to value death and endings, but not in like a floofy intellectual philosophical way. How does π€ Tank live their life differently if they really, truly, see value in rot and decomposition. In the little war forged blurb it says βThe maximum lifespan of the warforged remains a mysteryβ Is that a good thing? Also, π€ Tank has been on a train and has heard about death and destruction of war, but never seen it. (As a war forged, everyone assumes he has too! π€ Tank is a warforged with none of the lived experience that make up that culture. )
Things Iβd like to explore